Download test! Here: inventory1Binary, source – *Background is a fullscreen .png. *Each item is a different .png. How to package them into one file? Zip? Compress all data files in game into one zip? SharpZipLib? *In previous post blocks were bigger (2×2 cells) – this could vary for different blocks.
Manical.Digerer made a contest for the default texture pack. Of course the winning texture (by Andy) will be added. In game: This looks like Minecraft. Next contest should be about creating a completely new set of blocks (new layout in terrain.png), with blocks.csv file. But maybe it’s possible to vote on single blocks, instead of [...]
There is a good JavaScript interpreter: http://jint.codeplex.com/. -It’s written in pure C# (no wrappers) -Uses a mature language compared to custom made (passes Javascript standard tests). -Perfectly sandboxed – script can only call functions provided to it, not random .NET classes. -It’s possible to set script timeout with granularity of less than 0.1 millisecond, and [...]
(This doesn’t work yet) Login to server as a world builder. Place script-block in house, click on it to open text editor, and paste this code: /* Script-block in house */ function Tick() { NpcSpawn("Npc1", "human", "Npc1.png", Npc1OnDialog); } function Npc1OnDialog(player) { if (player["QuestRats"] == "") { Dialog("Hello. I have a rat problem [...]
RPG (like Diablo II, Dungeon Siege, Morrowind, Neverwinter Nights) in a world of blocks (like Minecraft) made by players from inside of the game (server game masters).
I fixed account verification – no more fake exe or Gronkhs! (Though there will still be ~exe and ~Gronkh guests).
I’ll post here more detailed information about development – the main page is just for versions that are actually released.