Test versions

October 26, 2012

You can check progress on WebGL client here: http://manicdigger.sourceforge.net/webgl/game.html

WebGL browser client

October 25, 2012

I’m trying to make a web browser version of the game using JavaScript, WebGL and Script#. New client will not require any plugins (like Flash, Java, Silverlight or Unity). It will still be possible to use desktop C# client and play together on same servers.

See HexGL and Trigger Rally Version 2 games to check if you will be able to run MD in web browser.
WebGL works best on Windows Vista, 7 and 8, using Google Chrome or Firefox. To run on Windows XP you have to unlock WebGL. WebGL also works on Linux, Mac and even Android.

Grenades

October 24, 2012

2012-10-22 nightly version added grenades.

War mod

September 27, 2012

I’m making a mod that transforms the game into a first-person shooter.

Compass, autumn, fences, ladder

November 2, 2011

tkgermany sent a few patches. (forum thread)

Monsters

July 1, 2011



Mountains, Plains, Cliffs, Caves, Chemical swamps

June 27, 2011



Based on Mineserver.

Simple dynamite

June 1, 2011


Doors

May 29, 2011

Doors can be opened by clicking on them when not having a block in hand.

A bug:

Block health

May 23, 2011

 
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