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 Post subject: Re: Compass, and bugfixed the V-problem
PostPosted: Tue Nov 01, 2011 10:37 am 
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Joined: Mon Jun 21, 2010 12:02 pm
Posts: 384
tkgermany wrote:
compass.png
Image

compassneedle.png
Image

Shouldn't it rotate in the opposite direction? When looking at sunrise the red arrow should be at east, not at west.


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 Post subject: Re: Some patches
PostPosted: Tue Nov 01, 2011 2:21 pm 
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Joined: Fri Oct 21, 2011 12:42 am
Posts: 21
no it shouldnt :)

red arrow is always directing you to "north". the point where "north" is could be changed, but directing works correctly. i said to myself north is where the player is looking to when he logs in and i think its more logical to look intial in north direction than in any other. it would be better to rotate the way of the sun by 180 degrees.
i will fix the non-stoping needle, if you turn too fast. there are slightly movements sometimes and needle doesnt stop spinning around the same degree.


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 Post subject: Re: Some patches
PostPosted: Tue Nov 01, 2011 3:58 pm 
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Joined: Mon Jun 21, 2010 12:02 pm
Posts: 384
tkgermany wrote:
no it shouldnt :)

red arrow is always directing you to "north".

Never mind, it's ok :)


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 Post subject: Re: Some patches
PostPosted: Wed Nov 02, 2011 2:40 am 
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Joined: Fri Oct 21, 2011 12:42 am
Posts: 21
- Ladder is finished and added
- Also new key command ctrl left will let you move down if possible
- Fluids like lava does not spawn Water anymore.
- Compass optimizations
- Included fire and door textures of kazius texture pack


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 Post subject: Re: Some patches
PostPosted: Wed Nov 02, 2011 1:22 pm 
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Joined: Thu Apr 21, 2011 7:29 pm
Posts: 333
For fence problem, you should add for corners those two textures:
Image
and then it won't look like plants on corners. Oh and fences shouldn't be passable. Also there should be gate (which would be basically 1-block height door).

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Uwielbiam creepery, przy nich można się naprawdę rozerwać!
Song for all minecraft fanboys!


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 Post subject: Re: Some patches
PostPosted: Wed Nov 02, 2011 2:24 pm 
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Joined: Fri Oct 21, 2011 12:42 am
Posts: 21
hi, i dont think the i have to use extra textures in this case. there is no IsCorner() yet so it's paintet like flowers for now. it doesnt matter to me for now, i'm working on other stuff more important for me at first. may i will fix it in a time.


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 Post subject: Re: Some patches
PostPosted: Fri Nov 04, 2011 2:49 am 
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Joined: Fri Oct 21, 2011 12:42 am
Posts: 21
  • use command is now on key E. freehand dont have any special properties anymore. also minecart is accessible by E when you look at rails (even in flymode (without falling down)) ;)
  • A TNT bug fixed. You can not build it at maximum height anymore.
  • Added attribute "Flooding" to ServerConfig. If it's false, every fluids stay fluid, but will not flood anymore.
  • Doortexture in blocks.csv fixed


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 Post subject: Re: Some patches
PostPosted: Fri Nov 04, 2011 11:09 am 
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Joined: Mon Jun 28, 2010 9:40 am
Posts: 114
in the latest version of the game plants disappear :-\


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 Post subject: Re: Some patches
PostPosted: Sat Nov 05, 2011 10:39 pm 
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Joined: Fri Oct 21, 2011 12:42 am
Posts: 21
Woratiklis wrote:
in the latest version of the game plants disappear :-\

no bug but there was a chance to die of 25% on flower ticks. i changed it to 2%.

---

last changes:
- FillArea fixed
- you now can chat without controlling minecart while typing
- /give command changed: amount 0 will delete items from inventory; maximum set to 9,999
- another stair bug (you now can jump on them)
- some water bugs fixed
- no more light errors of WoodDesk and GlassDesk
- TNT impovements: only close player will hear sound from TNT. closest player get a 20% chance on each destroyed block to grab it. also a new sound file added.
- Readded Creative Mode
- Added MapGenerator to ServerConfig (turn RandomSeed off to set you own seed; TreeCount is a value between 0 and 100):
Code:
  <MapGenerator>
    <RandomSeed>true</RandomSeed>
    <Seed>0</Seed>
    <TreeCount>20</TreeCount>
  </MapGenerator>


Last edited by tkgermany on Sun Nov 06, 2011 4:30 am, edited 3 times in total.

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 Post subject: Re: Some patches
PostPosted: Sun Nov 06, 2011 2:34 am 
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Joined: Mon Jun 28, 2010 9:40 am
Posts: 114
Quote:
no bug but there was a chance to die of 25% on flower ticks. i changed it to 2%.


around the world have disappeared plants. Return the previous value %


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